12/01/2017, 12:10 PM
(12/01/2017, 01:52 AM)BetanSaim escribió: Si un model es una entidad, una entidad no puede ser un model? att: Filosoraptor
te digo es viceversa todo esto, yo acepto lo que me dices, puedes aceptar lo que te digo?
tengo pruebas de esto y si en el cs puede decirte 512, pero esa no es la realidad, a la realidad el compilador casi se acerca pero aun asi no... la realidad es cuando tu haces pruebas, testeas y te salen errores.
models 124/400 7936/25600 (31.0%) - AQUI .... no me vengas con eso... cuando hice las pruebas con el monton de func_break no habia llegado a los 400, llego a 370 models si mal no recuerdo y ya tiraba error y no entiendo de eso de no steam, yo tengo counter strike no steam algun problema con eso? :V
con respecto a lo del func_guntarget no tienes algun tutorial o algun rmf donde hagan ese sistema de torretas? me intereza mucho saberlo es una de las principales cosas que necesito.
necesito una entidad que le haga daño al enemigo, y bueno si es deathmatch me da igual, pero me intereza saberlo
Recuerda qué podes convertir varios sólidos en func_wall/toggle, y así eso no serán contados como un entidad aparte, es decir, que si agrupas muchos sólidos en un sola entidad(func_wall, etc) solo se contará como una entidad y no como varios, mejor explicado... dejo imágenes(y logs).
grupo de func_wall_toggle, es decir todas esas cajas son una sola func_wall_toggle.
![[Imagen: capture_20170112_145654.png]](https://images.weserv.nl/?url=https://s27.postimg.org/eft371y43/capture_20170112_145654.png)
Logs:
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlcsg.exe" -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -wadautodetect
Entering C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.04 seconds)
CSGBrush:
(0.00 seconds)
Including Wadfile: \valve hammer editor\texturas\texture_map_pack.wad
- Contains 3 used textures, 75.00 percent of map (826 textures in wad)
Including Wadfile: \valve hammer editor\texturas\zhlt.wad
- Contains 1 used texture, 25.00 percent of map (19 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.18 mb (of 32.00 mb MAX)
0.39 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlbsp.exe" -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 17 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 1279 clipnodes to 1241
Reduced 135 texinfos to 133
Reduced 4 texdatas to 4 (186188 bytes to 186188)
Reduced 646 planes to 301
FixBrinks:
Increased 1241 clipnodes to 1241.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/512 128/32768 ( 0.4%)
planes 301/32768 6020/655360 ( 0.9%)
vertexes 4280/65535 51360/786420 ( 6.5%)
nodes 883/32767 21192/786408 ( 2.7%)
texinfos 133/32767 5320/1310680 ( 0.4%)
faces 2913/65535 58260/1310700 ( 4.4%)
* worldfaces 174/32768 0/0 ( 0.5%)
clipnodes 1241/32767 9928/262136 ( 3.8%)
leaves 451/32760 12628/917280 ( 1.4%)
* worldleaves 2/8192 0/0 ( 0.0%)
marksurfaces 3002/65535 6004/131070 ( 4.6%)
surfedges 14510/512000 58040/2048000 ( 2.8%)
edges 7282/256000 29128/1024000 ( 2.8%)
texdata [variable] 186188/33554432 ( 0.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 629/2097152 ( 0.0%)
* AllocBlock 6/64 0/0 ( 9.4%)
4 textures referenced
=== Total BSP file data space used: 444825 bytes ===
Wad files required to run the map: (None)
0.90 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlvis.exe" -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
2 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:2 compressed from 2
0.02 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlrad.exe" -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
4 textures referenced
Reading texlights from 'C:\Program Files (x86)\Batch Compiler\ZHLT v34\lights.rad'
0 opaque models
0 opaque faces
2913 faces
Create Patches : 8327 base patches
109970 square feet [15835712.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(1.06 seconds)
BuildFacelights:
(5.69 seconds)
BuildVisLeafs:
(1.57 seconds)
visibility matrix : 6.2 megs
MakeScales:
(1.75 seconds)
Transfer Lists : 11590930 : 11.59M transfers
Indices : 4826048 : 4.60M bytes
Data : 23202170 : 22.13M bytes
Bounce 1 GatherLight:
(0.16 seconds)
Bounce 2 GatherLight:
(0.15 seconds)
Bounce 3 GatherLight:
(0.16 seconds)
Bounce 4 GatherLight:
(0.16 seconds)
Bounce 5 GatherLight:
(0.16 seconds)
Bounce 6 GatherLight:
(0.16 seconds)
Bounce 7 GatherLight:
(0.16 seconds)
Bounce 8 GatherLight:
(0.16 seconds)
CreateTriangulations:
(0.06 seconds)
AddPatchLights:
(1.06 seconds)
FinalLightFace:
(0.01 seconds)
12.80 seconds elapsed
----- END hlrad -----
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlcsg.exe" -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -wadautodetect
Entering C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.04 seconds)
CSGBrush:
(0.00 seconds)
Including Wadfile: \valve hammer editor\texturas\texture_map_pack.wad
- Contains 3 used textures, 75.00 percent of map (826 textures in wad)
Including Wadfile: \valve hammer editor\texturas\zhlt.wad
- Contains 1 used texture, 25.00 percent of map (19 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.18 mb (of 32.00 mb MAX)
0.39 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlbsp.exe" -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 17 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 1279 clipnodes to 1241
Reduced 135 texinfos to 133
Reduced 4 texdatas to 4 (186188 bytes to 186188)
Reduced 646 planes to 301
FixBrinks:
Increased 1241 clipnodes to 1241.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/512 128/32768 ( 0.4%)
planes 301/32768 6020/655360 ( 0.9%)
vertexes 4280/65535 51360/786420 ( 6.5%)
nodes 883/32767 21192/786408 ( 2.7%)
texinfos 133/32767 5320/1310680 ( 0.4%)
faces 2913/65535 58260/1310700 ( 4.4%)
* worldfaces 174/32768 0/0 ( 0.5%)
clipnodes 1241/32767 9928/262136 ( 3.8%)
leaves 451/32760 12628/917280 ( 1.4%)
* worldleaves 2/8192 0/0 ( 0.0%)
marksurfaces 3002/65535 6004/131070 ( 4.6%)
surfedges 14510/512000 58040/2048000 ( 2.8%)
edges 7282/256000 29128/1024000 ( 2.8%)
texdata [variable] 186188/33554432 ( 0.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 629/2097152 ( 0.0%)
* AllocBlock 6/64 0/0 ( 9.4%)
4 textures referenced
=== Total BSP file data space used: 444825 bytes ===
Wad files required to run the map: (None)
0.90 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlvis.exe" -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
2 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:2 compressed from 2
0.02 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlrad.exe" -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
4 textures referenced
Reading texlights from 'C:\Program Files (x86)\Batch Compiler\ZHLT v34\lights.rad'
0 opaque models
0 opaque faces
2913 faces
Create Patches : 8327 base patches
109970 square feet [15835712.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(1.06 seconds)
BuildFacelights:
(5.69 seconds)
BuildVisLeafs:
(1.57 seconds)
visibility matrix : 6.2 megs
MakeScales:
(1.75 seconds)
Transfer Lists : 11590930 : 11.59M transfers
Indices : 4826048 : 4.60M bytes
Data : 23202170 : 22.13M bytes
Bounce 1 GatherLight:
(0.16 seconds)
Bounce 2 GatherLight:
(0.15 seconds)
Bounce 3 GatherLight:
(0.16 seconds)
Bounce 4 GatherLight:
(0.16 seconds)
Bounce 5 GatherLight:
(0.16 seconds)
Bounce 6 GatherLight:
(0.16 seconds)
Bounce 7 GatherLight:
(0.16 seconds)
Bounce 8 GatherLight:
(0.16 seconds)
CreateTriangulations:
(0.06 seconds)
AddPatchLights:
(1.06 seconds)
FinalLightFace:
(0.01 seconds)
12.80 seconds elapsed
----- END hlrad -----
Para resumirlo:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/512 128/32768 ( 0.4%)
Esos 2 son las entidades info_player_start y deathmach
Ahora.... todas esas cajas convertidas una por una en entidad.
Logs:
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlcsg.exe" -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -wadautodetect
Entering C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.03 seconds)
CSGBrush:
(0.00 seconds)
Including Wadfile: \valve hammer editor\texturas\texture_map_pack.wad
- Contains 3 used textures, 75.00 percent of map (826 textures in wad)
Including Wadfile: \valve hammer editor\texturas\zhlt.wad
- Contains 1 used texture, 25.00 percent of map (19 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.18 mb (of 32.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlbsp.exe" -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 17 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 9180 clipnodes to 9180
Reduced 126 texinfos to 126
Reduced 4 texdatas to 4 (186188 bytes to 186188)
Reduced 672 planes to 314
FixBrinks:
Increased 9180 clipnodes to 9180.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 510/512 32640/32768 (99.6%)
planes 314/32768 6280/655360 ( 1.0%)
vertexes 4292/65535 51504/786420 ( 6.5%)
nodes 3065/32767 73560/786408 ( 9.4%)
texinfos 126/32767 5040/1310680 ( 0.4%)
faces 3228/65535 64560/1310700 ( 4.9%)
* worldfaces 174/32768 0/0 ( 0.5%)
clipnodes 9180/32767 73440/262136 (28.0%)
leaves 3057/32760 85596/917280 ( 9.3%)
* worldleaves 2/8192 0/0 ( 0.0%)
marksurfaces 3228/65535 6456/131070 ( 4.9%)
surfedges 13032/512000 52128/2048000 ( 2.5%)
edges 6543/256000 26172/1024000 ( 2.6%)
texdata [variable] 186188/33554432 ( 0.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 42680/2097152 ( 2.0%)
* AllocBlock 10/64 0/0 (15.6%)
4 textures referenced
=== Total BSP file data space used: 706244 bytes ===
Wad files required to run the map: (None)
0.81 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlvis.exe" -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
2 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:2 compressed from 2
0.02 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlrad.exe" -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
4 textures referenced
Reading texlights from 'C:\Program Files (x86)\Batch Compiler\ZHLT v34\lights.rad'
0 opaque models
0 opaque faces
3228 faces
Create Patches : 14553 base patches
186020 square feet [26786880.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(1.52 seconds)
BuildFacelights:
(7.97 seconds)
BuildVisLeafs:
(4.90 seconds)
visibility matrix : 23.5 megs
MakeScales:
(7.39 seconds)
Transfer Lists : 37304091 : 37.30M transfers
Indices : 22432000 : 21.39M bytes
Data : 74645733 : 71.19M bytes
Bounce 1 GatherLight:
(0.66 seconds)
Bounce 2 GatherLight:
(0.66 seconds)
Bounce 3 GatherLight:
(0.65 seconds)
Bounce 4 GatherLight:
(0.64 seconds)
Bounce 5 GatherLight:
(0.66 seconds)
Bounce 6 GatherLight:
(0.71 seconds)
Bounce 7 GatherLight:
(0.65 seconds)
Bounce 8 GatherLight:
(0.67 seconds)
CreateTriangulations:
(0.06 seconds)
AddPatchLights:
(1.06 seconds)
FinalLightFace:
(0.01 seconds)
28.67 seconds elapsed
----- END hlrad -----
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlcsg.exe" -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -nowadtextures -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -wadautodetect
Entering C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.03 seconds)
CSGBrush:
(0.00 seconds)
Including Wadfile: \valve hammer editor\texturas\texture_map_pack.wad
- Contains 3 used textures, 75.00 percent of map (826 textures in wad)
Including Wadfile: \valve hammer editor\texturas\zhlt.wad
- Contains 1 used texture, 25.00 percent of map (19 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 0.18 mb (of 32.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlbsp.exe" -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test" -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 17 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Batch Compiler\Mapas compilados\test.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 9180 clipnodes to 9180
Reduced 126 texinfos to 126
Reduced 4 texdatas to 4 (186188 bytes to 186188)
Reduced 672 planes to 314
FixBrinks:
Increased 9180 clipnodes to 9180.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 510/512 32640/32768 (99.6%)
planes 314/32768 6280/655360 ( 1.0%)
vertexes 4292/65535 51504/786420 ( 6.5%)
nodes 3065/32767 73560/786408 ( 9.4%)
texinfos 126/32767 5040/1310680 ( 0.4%)
faces 3228/65535 64560/1310700 ( 4.9%)
* worldfaces 174/32768 0/0 ( 0.5%)
clipnodes 9180/32767 73440/262136 (28.0%)
leaves 3057/32760 85596/917280 ( 9.3%)
* worldleaves 2/8192 0/0 ( 0.0%)
marksurfaces 3228/65535 6456/131070 ( 4.9%)
surfedges 13032/512000 52128/2048000 ( 2.5%)
edges 6543/256000 26172/1024000 ( 2.6%)
texdata [variable] 186188/33554432 ( 0.6%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 42680/2097152 ( 2.0%)
* AllocBlock 10/64 0/0 (15.6%)
4 textures referenced
=== Total BSP file data space used: 706244 bytes ===
Wad files required to run the map: (None)
0.81 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlvis.exe" -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -full -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
2 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:2 compressed from 2
0.02 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files (x86)\Batch Compiler\ZHLT v34\hlrad.exe" -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
Arguments: -extra -high "C:\Program Files (x86)\Batch Compiler\Mapas compilados\test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ High ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
4 textures referenced
Reading texlights from 'C:\Program Files (x86)\Batch Compiler\ZHLT v34\lights.rad'
0 opaque models
0 opaque faces
3228 faces
Create Patches : 14553 base patches
186020 square feet [26786880.00 square inches]
1 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(1.52 seconds)
BuildFacelights:
(7.97 seconds)
BuildVisLeafs:
(4.90 seconds)
visibility matrix : 23.5 megs
MakeScales:
(7.39 seconds)
Transfer Lists : 37304091 : 37.30M transfers
Indices : 22432000 : 21.39M bytes
Data : 74645733 : 71.19M bytes
Bounce 1 GatherLight:
(0.66 seconds)
Bounce 2 GatherLight:
(0.66 seconds)
Bounce 3 GatherLight:
(0.65 seconds)
Bounce 4 GatherLight:
(0.64 seconds)
Bounce 5 GatherLight:
(0.66 seconds)
Bounce 6 GatherLight:
(0.71 seconds)
Bounce 7 GatherLight:
(0.65 seconds)
Bounce 8 GatherLight:
(0.67 seconds)
CreateTriangulations:
(0.06 seconds)
AddPatchLights:
(1.06 seconds)
FinalLightFace:
(0.01 seconds)
28.67 seconds elapsed
----- END hlrad -----
Resumiendo:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 510/512 32640/32768 (99.6%)
Es solo saber optimizar el mapa y todo saldrá bien, no tendrás ningún error.

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